<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>现场演出 on VJ Loop Studio 3D - Windows VJ循环生成器与现场演出软件</title><link>https://vjloopstudio.com/zh/categories/%E7%8E%B0%E5%9C%BA%E6%BC%94%E5%87%BA/</link><description>Recent content in 现场演出 on VJ Loop Studio 3D - Windows VJ循环生成器与现场演出软件</description><image><title>VJ Loop Studio 3D - Windows VJ循环生成器与现场演出软件</title><url>https://vjloopstudio.com/img/og-image.jpg</url><link>https://vjloopstudio.com/img/og-image.jpg</link></image><generator>Hugo -- 0.164.0</generator><language>zh</language><copyright>VJ Loop Studio 3D 2026</copyright><lastBuildDate>Mon, 03 Aug 2026 02:34:45 +0200</lastBuildDate><atom:link href="https://vjloopstudio.com/zh/categories/%E7%8E%B0%E5%9C%BA%E6%BC%94%E5%87%BA/index.xml" rel="self" type="application/rss+xml"/><item><title>把 VJ Loop Studio 3D 送入 Resolume、OBS、TouchDesigner 与 MadMapper</title><link>https://vjloopstudio.com/zh/posts/vj-software-integration/</link><pubDate>Fri, 31 Jul 2026 00:00:00 +0000</pubDate><guid>https://vjloopstudio.com/zh/posts/vj-software-integration/</guid><description>如何用 Spout 与 NDI 把现场视觉从 VJ Loop Studio 3D 路由出去，外加面向 Resolume、OBS Studio、TouchDesigner、MadMapper 与 Notch 的文件工作流程——含对每个应用真正重要的设置。</description></item><item><title>音频响应视觉：每种信号源、路由与调制器详解</title><link>https://vjloopstudio.com/zh/posts/audio-reactive-guide/</link><pubDate>Fri, 31 Jul 2026 00:00:00 +0000</pubDate><guid>https://vjloopstudio.com/zh/posts/audio-reactive-guide/</guid><description>VJ Loop Studio 3D 音频响应完整指南——全部九种音频信号源、如何将信号路由到参数、LFO 与包络调制器、速度同步，以及现场与导出的响应为何不同。</description></item></channel></rss>