
Fractals, Crystals, and Liquid Geometry: The Raymarched Effects
These are the effects where the app is doing real 3D rather than drawing a clever pattern. Each describes a shape as a distance function and walks a ray into it, so the lighting, perspective, and occlusion are genuine. They cost more per pixel than the tunnels and stage effects, and they look it. Raymarched effects at a glance Catalogue 124 effects total, across eight groups Covered here Fractal Cosmos, Box Fold Dimension, Blob Fusion, Crystal Dimension, Quantum Grid, Organic Fluids, Tron Organic, Retro Sphere Rendering Signed-distance raymarching on the wgpu pipeline, with PBR lighting Cost Higher than the screen-space effects — use Performance Mode or a preview-quality drop while editing Looping Seamless; motion derives from loop phase, not wall-clock time Fractals Fractal Cosmos A kaleidoscopic fold — box fold plus ball fold — applied in the wall space of a tunnel, so the corridor you fly down is itself a fractal. Depth scrolls the fold rather than scrolling a texture, which is why detail keeps appearing at every scale as you approach instead of just getting bigger. ...