Faceted crystal field rendered in VJ Loop Studio 3D

Fractals, Crystals, and Liquid Geometry: The Raymarched Effects

These are the effects where the app is doing real 3D rather than drawing a clever pattern. Each describes a shape as a distance function and walks a ray into it, so the lighting, perspective, and occlusion are genuine. They cost more per pixel than the tunnels and stage effects, and they look it. Raymarched effects at a glance Catalogue 124 effects total, across eight groups Covered here Fractal Cosmos, Box Fold Dimension, Blob Fusion, Crystal Dimension, Quantum Grid, Organic Fluids, Tron Organic, Retro Sphere Rendering Signed-distance raymarching on the wgpu pipeline, with PBR lighting Cost Higher than the screen-space effects — use Performance Mode or a preview-quality drop while editing Looping Seamless; motion derives from loop phase, not wall-clock time Fractals Fractal Cosmos A kaleidoscopic fold — box fold plus ball fold — applied in the wall space of a tunnel, so the corridor you fly down is itself a fractal. Depth scrolls the fold rather than scrolling a texture, which is why detail keeps appearing at every scale as you approach instead of just getting bigger. ...

July 31, 2026 · 7 min · VJ Loop Studio 3D
Neon triangle tunnel rendered in VJ Loop Studio 3D

Neon Tunnel VJ Loops: The 3D Tunnel Effects and How to Shape Them

The 3D Tunnels group is now 18 effects, and it is the fastest route to a usable club loop in this app. They share a family resemblance — a corridor rushing at the camera, neon against black — but they are built differently, and the differences decide which one suits a given track or venue. The tunnel family at a glance Tunnels in the catalogue 18, inside a total of 124 effects Rendering wgpu compute/render pipeline, anti-aliased at every depth Looping Every tunnel closes on itself — no visible seam at the loop point Colour Any of the 187 palettes, plus projection and animation modes Typical output Seamless MP4 loops at up to 8K, or live via Spout/NDI What makes a tunnel look expensive Three things separate a convincing neon corridor from an obviously cheap one, and all three are handled in the shader rather than left to you: ...

July 31, 2026 · 7 min · VJ Loop Studio 3D