Color in VJ Loop Studio 3D is split into two useful layers: palette mapping controls where colors appear, while surface and lighting controls determine how 3D forms respond to the studio rig.

Choose a palette
Select a built-in or custom palette from the Color & Surface tab. The preview strip shows the complete color range before it is mapped onto the effect. A narrow palette creates a controlled, branded result; a wider palette produces more separation across complex geometry.
Control the mapping
Mapping mode determines how the palette is projected through an effect. Adjust speed and strength to move the mapping without changing the underlying scene. Reverse the gradient when important highlights land on the wrong end of the palette.
Shape the surface
Compatible 3D effects expose material presets and direct controls:
- Roughness changes highlight width and softness.
- Metallic changes how strongly the environment colors the surface.
- Palette tint blends authored material color with the selected palette.
- Emission adds self-lit color that remains visible in darker areas.
- Rim response separates silhouettes from the background.
Start with Matte, Polished, Chrome, or Neon, then refine the result. Presets are starting points rather than separate render modes.
Design for LED playback
- Preserve true dark areas instead of lifting the entire frame.
- Use one bright focal color and one supporting color before adding more.
- Check small details at the actual panel resolution.
- Avoid maximum emission across the full frame; local contrast reads better.
- Preview several moments in the animation, not only the first frame.
Save reusable looks
Save successful effect settings as a preset and save custom palettes under clear names. This makes it easy to build a coherent set of loops for one event, artist, or installation.
Compare palette and surface choices in the real effect gallery.
